Finally, fed up with those annoying neighboring empires in Stellaris and dreaming of a way to give them the final punishment? So you may be intrigued by the next expansion of the sci-fi strategy game, Nemesis, which finally gives players the ability to embrace their inner evil, rise up and wipe the entire galaxy off the map.
Nemesis takes a familiar endgame mechanic from Stellaris – in which the galaxy goes into crisis by invading AI forces that will either die in a bloody battle or eradicate all known life – and change it so that players can become the source of crisis themselves.
To reach that point, however, they will first need to perform nefarious acts and accumulate Threat. This is used to ascend the hierarchy of evil, eventually unlocking the Aetherophasic Engine – a Doomsday device powered by dark energy harvested from eating the stars.
Stellaris: Nemesis expansion announcement trailer.
On the other hand, Nemesis will also allow players to consider themselves the good guys, becoming galactic guardians capable of ending any crisis caused by the player, with Nemesis introducing a range of new tools that both sides can use to gain an advantage.
This includes espionage and covert operations, used to establish espionage networks, gather valuable information, acquire assets, steal research, manipulate the truth and destroy things – the most risky of which are provocations that will inevitably lose your friends.
There’s a lot we still don’t know about Nemesis, particularly on the Galactic Custodian side, but the expansion hasn’t yet received a release date – it’s “coming soon” according to its Steam page – so there’s still plenty of time for Paradox to share more.