Halo Infinite sandbox details revealed in new update

Halo Infinite developer 343 Industries has released a new article “Inside Infinite” that offers fans a much-appreciated update on the game’s development. Specifically, this article focuses on what the developer’s sandbox team is imagining and creating for the Halo Infinite gaming experience.

In the article, sandbox team members Quinn DelHoyo, Tim Temmerman, David Price and Bryan Berryhill go into detail about the overall goal of the Halo Infinite sandbox design. In his words, Halo combat has an important “dance” feel that is designed to make players “players feel that combat is in their hands to win or lose”. The elements in the sandbox give players the ability to come out on top and it is up to the player to use the tools at their disposal to their full potential. With this concept in mind, the team explains that the focus of the Halo Infinite sandbox is to make each element, such as weapons, vehicles, pickups, skills and map elements, all offer some kind of unique advantage or strength that the player can play for.

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However, while 343 Industries is designing these sandbox elements to be effective, they also want to make sure they are not overwhelming. “As we create prototypes of equipment, we gravitate towards those that complement and enhance the central combat cycle – pushing the limits just enough to feel empowered without causing interruptions,” said Temmerman. “We looked for equipment that could be combined with maps, modes, weapons and vehicles in new and effective ways.”

In addition, 343 Industries also wanted to make sure that the tools in the sandbox were simple enough for beginning players to use and understand, but nuanced enough that highly skilled players could master them and gain a unique advantage as result. “Another important aspect was the equipment with a low skill level and a high skill ceiling,” said Temmerman. “In other words, equipment that was easy to understand and benefit for beginning players, but with elements of mastery that allow high-skill players to do incredible things.”

Some minor, but noticeable highlights from the article include discussions about different types of ammunition, the announcement that Halo Infinite will feature fully remapable controls on all platforms and renderings of several of Halo Infinite’s weapons. Be sure to check out the full blog post for more details.

Overall, I’m really I’m enjoying what I’m hearing from the sandbox team and can’t wait to see the next Halo Infinite update. What do you think of what the developers showed in this article? Are you excited to see more of what Halo Infinite has in store for Halo fans? Let me know. The studio confirmed in this article that there will be an update in February focused on the game’s environments, followed by another one in March that will be focused on the audio of Halo Infinite.

Halo Infinite is expected to be released in the fall of 2021 on the Xbox Series X, Xbox Series S, Xbox One and Windows 10 PC consoles. The full game MSRP is expected to be $ 60 like other AAA titles, although it is important to note that multiplayer will be free to play, while running at 120 FPS on the Xbox X Series and S Series. We also recommend checking out the Master Chief Collection while you wait for Halo Infinite, which brings together all pre-Xbox One Halo shooters for a great time price. This easily makes it one of the best Xbox One shooting games available, and has recently gotten even better with the release of Season 5 of the MCC.

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Halo Infinite is certainly an incredible game full of wonders, adventures and more. We just can’t be sure When we’ll be seeing everything.

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