Sources: Capcom revised its plans for a Resident Evil 4 remake

Capcom “href =” https://www.videogameschronicle.com/companies/capcom/ “> Capcom development Resident Evil 4” href = “https://www.videogameschronicle.com/games/resident-evil-series/ resident-evil-4 / “> The remake of Resident Evil 4 has undergone a major leadership change due to disagreements over its direction, according to people with knowledge of the project.

The new studio M-Two has seen its role significantly reduced in the unannounced project, sources said to VGC and Resident Evil (series) “href =” https://www.videogameschronicle.com/games/resident-evil-series/ “> Resident Evil Capcom Division 1 was brought in to lead a new direction.

As first reported by VGC last year, the remake of Resident Evil 4 has been in development since 2018 led by M-Two, based in Osaka, the studio founded by former PlatinumGames “href =” https: // www. videogameschronicle.com/companies/ platinumgames / “> PlatinumGames boss Tatsuya Minami” href = “https://www.videogameschronicle.com/people/tatsuya-minami/”> Tatsuya Minami.

Little was publicly shared about M-Two, but people with knowledge of the company said it was partially funded by Capcom and made up of some former PlatinumGames employees, including developers of Metal Gear Rising and Bayonetta 3 “href =” https: / / www.videogameschronicle.com/games/bayonetta-3/”>Bayonetta 2 teams.

Our original report on the involvement of M-Two and Minami, published in December 2019, was later confirmed by the credits of Resident Evil 3.

The company contributed to the development of the 2020 RE3 remake, with Minami assuming the role of executive producer, but the main goal of the start-up has always been to lead the next major remake, Resident Evil 4.

Capcom’s remake of Resident Evil 4 has been revised, the sources said.

However, several sources indicated that after a review of the key project last year, it was decided that the role of M-Two in the remake of RE4 would be significantly reduced. Capcom’s Division 1 – the internal team responsible for the Resident Evil and Devil May Cry games – was hired to lead the RE4 project, VGC understands.

The divergences that led to the reduction of the role of M-Two are believed to have involved the studio’s desire to stick to the original Resident Evil 4 model, partially influenced by the reaction against Resident Evil 3 (2020) “href =” https: // www .videogameschronicle.com / games / resident-evil-series / resident-evil-3-2020 / “> remake of Resident Evil 3, which did not include significant parts of the original PlayStation” href = “https: // www. videogameschronicle.com / platforms / playstation / “> PlayStation game, to the disappointment of fans.

Capcom’s production team, however, prefers a direction that would see the RE4 remake inspired by the original, but with its own unique approach to features, story elements and environments not necessarily confined to the original’s Resident Evil 2 design. (2019) “href =” https://www.videogameschronicle.com/games/resident-evil-series/resident-evil-2-2019/ “> Use of Mr. X by Resident Evil 2.

Sources said Resident Evil 4 Remake would now be partially restarted under the new mandate, which could be delayed by up to a year until 2023.

This kind of change in direction is not uncommon within Capcom, people said, and both Resident Evil 2 and 3 underwent similar revisions during their development.

Capcom declined to comment when contacted prior to the publication of this story.

2005’s Resident Evil 4 is Capcom’s most-watched game of all time, according to the analytics aggregation site Metacritic, with sales totaling 10.4 million copies across multiple platforms.

The horror episode is considered one of the most influential games of the 2000s, with its indirect point of view, in particular, widely adopted by the many third-person shooter games that followed.

In the 15 years since its release, Resident Evil 4 has been ported and remastered many times, but never completely redone.

Resident Evil 3 2020 features a series of potential nods for the remake of RE4, including the introduction of Parasite zombies – which look similar to the Plagas of Resi 4 – and at least a similar sequence to the fast-time events that appeared strongly in the fourth game .

With the involvement of Capcom Division 1, many members of the original Resident Evil 4 team are likely to be involved in the remake.

Producer Hiroyuki Kobayashi is still at Capcom and worked on Resident Evil 6, while Resident Evil 4 designer Kouji Kakae recently worked on Devil May Cry 5 “href =” https://www.videogameschronicle.com/games/devil-may -cry- 5 / “> Devil May Cry 5.

The original Resident Evil 4 encoder, Kiyohiko Sakata “href =” https://www.videogameschronicle.com/people/kiyohiko-sakata/ “> Kiyohiko Sakata was the game director for the Resident Evil 3 remake through his Red Works company.

The original director of Resident Evil 4, Shinji Mikami “href =” https://www.videogameschronicle.com/people/shinji-mikami/ “> Shinji Mikami, was approached to co-found M-Two, but declined the role due to its commitment to Bethesda Softworks “href =” https://www.videogameschronicle.com/companies/zenimax-media/bethesda-softworks/ “> Bethesda’s GhostWire: Tokyo, VGC has been informed.

The veteran designer has since publicly given his blessing to the remake of Resident Evil 4. “As long as it looks good, I have no problem with that,” Mikami told IGN.