As we wait (perhaps more in hope than in expectation) for an update of Bloodborne for the PlayStation 5, let’s imagine what the masterpiece of From Software would be like to go back in generations – for the PSone.
Lilith Walther, a technological artist and engineer for Unreal Engine 4 who works as a leading programmer on the independent JRPG Witch, is doing just that. She took to Twitter to reveal eye-catching clips of the PSX Bloodborne demake she’s working on – and it looks pretty good.
Can’t save without a save point? pic.twitter.com/5AAQrqCV4B
– Lilymeister ?????? BLACK LIVES STILL MATTER (@ b0tster) January 16, 2021
You can now load maps by entering a loading zone. It currently supports only one entry per map, so support for multiple entries is next! pic.twitter.com/JUiSUoecxV
– Lilymeister ?????? BLACK LIVES STILL MATTER (@ b0tster) January 17, 2021
And that’s it for today’s topic! Thanks for checking out everyone ??
– Lilymeister ?????? BLACK LIVES STILL MATTER (@ b0tster) January 17, 2021
the redirect broke, but that made it 100 times better pic.twitter.com/4yPw0LF9Zf
– Lilymeister ?????? BLACK LIVES STILL MATTER (@ b0tster) January 17, 2021
The sparse 3D visuals of the 90s give Bloodborne a satisfyingly robust appearance, like a Gothic Tomb Raider of yesteryear. At the very least, the frame rate is too high for a PSone game!
It’s still early, but I’m looking forward to seeing more.